ClearMesh product notes.

Short updates on the mesh generation path, editor workflow, deploy readiness, and what changed as the product moved to the new high-fidelity pipeline.

Product direction

Fidelity first, artist imitation later

ClearMesh is now shaped around high-fidelity mesh generation rather than artist-specific style transfer. The new generation stack gives the product a stronger geometry baseline, and feed-forward editing keeps the user in a chat-first loop instead of a traditional DCC workflow.

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Model verification

The GPU path produced a real GLB in the CUDA smoke

The successful H100 smoke generated a dense GLB, passed fast mesh QC, and produced a nonblank Blender render. That makes the GPU path a real product integration target, not only a planned capability in the UI.

See deploy checks
Studio

The editor is becoming a compact mesh workspace

The Studio side panel now tracks selected objects, local masks, transforms, snapping, axis constraints, material previews, shading mode, and recent editor operations. Those details are sent through the edit request so the backend can preserve the user’s exact edit intent.

Open Studio
Library

The mesh library now reviews versions and artifacts

The Library page can filter by mode, project, artifact type, and latest versions. The detail panel shows a version timeline, stored artifacts, GLB downloads, and a Studio handoff for continuing an edit.

Open Library
Production

Launch readiness is a script, not a guess

The production gate checks public pages, Studio assets, `/health`, authenticated inference config, generation bakeoff evidence, and both bridge and app smoke reports. A production pass should mean the web app, GPU bridge, storage, auth, billing, mesh quality gate, and artifacts were all exercised.

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